Track your best-ball teams — bye weeks fill in automatically from the live schedule.
Matchups use opponent Defensive SP+ (higher = weaker defense = easier week).
Weeks 11–13 are the playoffs, so byes there hit harder.
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Pos
Player
Team
Bye week(s)
Reg
Playoff
Champ
Proj
Reg / Playoff / Champ = that team's average opponent Defensive SP+ for the regular season (Wk 0–10), playoffs (Wk 11–12), and Championship (Wk 13). Higher & greener = weaker defenses = easier matchups.
Bye-week impact players off each week — playoff weeks (11–13) alert harder
Weekly outlook average opponent Def SP+ each week by position (bye = 0) — spot your toughest weeks
Completed drafts
Drafts you've marked complete on Active Drafts land here so they're out of your way. Reopen moves one back to Active Drafts. Completed teams still count toward Exposure (set the scope there).
Teams
Exposure = the share of your teams a player is on. If he's on 5 of your 10 teams, that's 50%. Use the Teams scope to count all your teams, only Active drafts, or only Completed ones. A player counts once per team (best-ball rosters shouldn't duplicate).
Draft log
VOR vsTrend
Proj = projected points (contest scoring); PPG = per game (÷ 11–12 contest games); VOR = value over a replacement-level player at the position (makes QB/RB/WR/TE comparable on one board). Best fit = VOR + projected output (best ball rewards total points) + lineup-coverage need (only until you can field your optimal lineup every week incl. byes — superflex ≈ a 2nd QB, flex ≈ RB/WR; no rigid depth target, so any build works) + run risk (ADP — boosts positions about to dry up, e.g. QB/RB clustered at the top; set your Draft slot up top and it becomes true VONA anchored to your actual next pick in the snake, otherwise a generic window) + championship/playoff matchup coverage (boosts players with good Wk 13 / Wk 11–12 matchups, more when your roster is weak there — Champ weighted highest) + a slight stack nudge (QB↔pass-catcher correlation with a player you already roster, at a position of need and near draftable ADP) − bye-week stacking. Players without a projection are hidden from every sort except Best available (ADP) (assumed not draft-worthy). + Draft = your pick (adds to the team above) · ✕ = someone else took him. Both log the pick above so "available" stays accurate; use ↶ in the log to undo.
Weight schedule portions:Weighted SOS re-sorts to emphasize the weeks you care about.
Byes = contest weeks 1–13 (a team that plays Week 0 shows an extra bye). Reg / Playoff = summed opponent Def SP+ (Reg = Wk 1–10 incl. any Week 0 game; Playoff = Wk 11–12); Champ = the Wk 13 opponent. Weighted SOS = weighted total by the weights above. Each column is shaded relative to the field — higher & greener = weaker defenses = easier.
Teams grouped by conference. Each row lists a team's best schedule-complement partners (their top matchups during that team's bye week(s) + hardest weeks) with a coverage Score = summed opponent Def SP+ across those weeks (BYE = 0). Their players' good weeks cover this team's weak ones, so stacking them smooths weekly output. Click a team for the full breakdown — its toughest weeks and the top-10 pairings' matchup in each. Chips are shaded green→red by a blend of the pairing's absolute Score (vs. all teams) and where it falls in this team's own best-to-worst range — so greener = a genuinely strong complement, and a row that fades fast has only a partner or two worth stacking.
Championship week (Wk 13) games ranked by combined opponent Def SP+ — both offenses' matchup ease added together. A high combined = both defenses are weak = shootout potential in the prize week, the best spots for a game stack (players from both sides). Each game's stack targets show the top projected players from both teams — green = yours, struck = gone. Flagged off your active draft.
Trend
Each row is a team; its players run left→right by ADP (best first). Status: ✓ Yours = on your team · ✕ Gone = taken by someone else · R# = still available, the approximate round you'd likely need (from ADP; hover for the exact pick). Each cell also shows the player's ADP trend (▲/▼) for the window chosen up top. QB available hides teams whose QB is already taken by someone else. Reflects your active draft's log (draft/mark players on Player Pool). ⚠️ Same-team stacks share the team's bye (shown by each team).
Sync your teams across devices
Signing in is optional and used for one thing only: saving your teams so you can pick them up on another device. You sign in with Google — no passwords, no spam, nothing else collected. You can keep using the tool without signing in; teams just stay on this device.
Signs you in with Google so your teams sync across all your devices.